![]() You know Goro Majima by now, right? Of course you do. Sadly, I didn’t find the other major side story too enthralling either. ![]() I have been playing Yakuza games for nearly 13 years, and I still find myself astounded by the lengths Sega goes to make me say “what in the fresh hell” with every iteration. One model wears a maid uniform, because this is a Japanese game. There is also the Gravure Photo Studio, which has Kiryu take photographs of real-life models in risque poses. Do I have your attention, yet? The brilliant inventor of the game even gives Kiryu a Toylets Sensor to tell him when his bladder is full. The loosely defined game “challenges” you to defeat an AI opponent by – what else – peeing hard enough into a special urinal. In Kiwami 2 there exists a delight known as Toylets. Of course, Yakuza‘s penchant for the unusual has blessed the mini-game collection. However, tearing through giant robot mechs is still as gratifying as I remember. The twin-stick shooter’s controls haven’t aged all that well and felt a tad on the sluggish side. Both games have had a place in my childhood, especially Virtual-On, which I jumped into right away. The addition of these two Sega classics left me giddy. Both Virtua Fighter 2.1 and Virtual-On are proudly displayed, and playable, at the iconic arcade. ![]() No, it isn’t as deep as it was before, but damn does it feel good.ĬLUB SEGA also makes its return, and you can finally play the machines. Heat actions add flash to finishing blows, allowing you to dispatch opponents as painfully as possible. You can feel every punch and kick through the screen, and grapples and finishers drew a goofy grin across my face with each fight. Objects such as signs and bicycles shatter in a cloud of dazzling particle effects. Enemies fly across the ground with every thunderous rib kick, knocking other opponents to their feet. The style is near perfect in this iteration, and the upgraded physics engine adds more weight to every blow. Regardless, the classic Dragon style still isn’t anything to sneeze at. I missed being able to change to the Rush style for quicker opponents, or switch to my favorite, Beast, and introduce some jaws to this table I found. ![]() In Kiwami 2, it feels about the same as always, and that’s not exactly a good thing. The ability to quickly swap from one style to the next depending on the opponent gave Kiwami a sense of depth to its combat. In fact, the Jingweon dominate the majority of the game’s narrative, occasionally dragging Ryuji out of timeout just long enough to remind you that there is still a shirtless final boss fight on top of a large building to look forward to.Īdmittedly, this change to the combat feels like a downgrade. However, Ryuji is often held aside for the mystery surrounding the Jingweon Mafia, a Korean mob that suddenly resurfaced after once thought to be wiped out. Is he the antagonist? That’s what we’re led to believe. His motivations to start a war with the Tojo Clan are vague, however, and the story often has a difficult time defining his role. A meat popsicle with bleached air, Ryuji has but one desire: to be the only Dragon worthy of the name. Enter the Dragon of Kansai, Ryuji Goda, Kiryu’s self-proclaimed rival. Unlike the original, which introduced a cast of interesting and complex personalities, Kiwami 2 resorts to predictability. It is here that Kiwami 2 falters somewhat. One of the fundamental foundations of the most popular Yakuza games is rich storytelling with compelling characters.
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