![]() What’s scarier than an encounter with true evil that could actually happen?īelow, we’ve compiled a list of 13 of the best possession horror movies that are Vatican-level terrifying. Pope Francis has declared that “we should not think of the devil as a myth, a representation, a symbol, a figure of speech or an idea,” but rather as a “personal being who assails us.” The thought that demons and the devil himself could be preying on the souls of the living is like the scariest horror movie come to life-which is precisely why possession movies are so effective. had fewer than 15 known Catholic exorcists in 2011, and well over 100 in 2018. According to writer Mike Mariani’s findings, the U.S. The increase has reportedly led to the Catholic Church training new priests in Chicago, Rome, and Manila on how to properly perform the exorcism ceremony for real-life battles against demonic possession. I’m just going to leave that there and let you finish my final thoughts on your own.In 2018, The Atlantic published an article about a recent and alarming trend showing an uptick in exorcism requests. As if the mind-shatteringly awful ending wasn’t bad enough, the final achievement is titled “See the names of Gods.” This is awarded for seeing the credits. Unfortunately, the entire premise is essentially the theft of what Hideo Kojima’s team created, and nothing is built on top of that. If you allow yourself to be scared, this game creates some reliable tension. I don’t understand people who watch a horror movie, laugh at it the whole time, and then talk about how the movie just wasn’t scary. Could you please elaborate? There’s blood in the hallway, she’s standing in this one spot in the house at some point - why? Aside from the awful voice acting of the protagonist, we don’t get much else. Sadly, that’s likely because the developers did not create anything original with Evil Inside.ĭid I enjoy being scared? Yeah, I did. Unfortunately, most of the scares feel completely random not just because they’re jump scares, but because there’s no story thread. Angry, dead woman is angry because she’s dead. I get it. I felt fear, I just wish it was for more intelligent reasons besides sudden loud noises and randomly appearing people. To be fair, Evil Inside absolutely establishes a horrifying mood rooted in cheap jump scares, unsettling music and sounds, and adequate use of lighting. Akin to downing one Pixy Stix after another, Evil Inside’s reliance on jump scares is beyond lazy, but to say I wasn’t uneasy, had goosebumps, and felt my heart rate rise would be a lie. The scariest thing about this hallway? More gameplay. I’m assuming it’s because she died in a well.Īside from brazen similarities in the house’s architectural design to its inspiration, P.T., Evil Inside forces players to go to one end of the hallway after solving a “puzzle” and then enter the same hallway again. Brilliant! I wish I had thought of it. For the most part a walking simulator, Evil Inside occasionally requires players to retrace their steps five times until they find a clickable in the environment to trigger a variable and open the door to the basement. Repeat this a bunch of times, and enjoy the shocking ending after one hour of game time. is now dead. Dead like a woman thrown into a well. Because if we can’t take advantage of people’s emotions and inability to move on, then what’s the point in even having a first-world economy?Įvil Inside is what’s on the tin: You’re stuck in a house because your mom is dead and really, really mad. Like, to the point where she can only stand to be in your face for a quarter of a second, scream really loudly, and then disappear again. Evil Inside has received a bit of marketing leaning heavily into the still hopeless P.T.craze. Any cursory interest I still had in P.T. Three things are certain in life: death, taxes, and the fact that skinny women in nightgowns with long black hair are terrifying.
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